

Export the glTF file from Substance Painter If that's the case, then export your model from 3ds Max again and make sure that the mesh is a single object and has only a single texture assigned to it.

The mesh wasn't combined into a single object.If you see more than one texture set, then one of the following was wrong when the mesh was exported from 3ds Max: When you import the OBJ file into Substance Painter, you should see only one texture set: In the Texture set settings panel, click Bake Mesh Maps.Add this channel if your model has components that will be transparent. Add this channel if your model has components that will emit light.

In the Texture set settings panel, click the + button to add channels:.If you see more than one texture set, then see Multiple texture sets.Verify that you correctly exported your mesh by checking that there's only one texture set in the Texture set list panel.Select the OBJ file that you exported from 3ds Max, and then click Open.In the New project dialog, click Select to choose a mesh.Create a new Substance Painter project by clicking File > New.Import and prepare the OBJ file in Substance Painter In the OBJ Export Options dialog, leave the default options as they are and click Export.From the Save as Type drop-down menu, select OBJ-Export (.OBJ).Enter a file name and the location where you want to export the model.Apply a single material to the entire model.In the OBJ Import Options dialog, check Import as a single mesh.

